Monday, 9 November 2009

KT Event: MINI-CORE

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MINI-CORE
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--A KIWITHRALLS EVENT--
NOVEMBER 22ND 2009 AUCKLAND CITYGUARD

Mini-core is a Kiwithralls event, focusing on being a miniature version of the popular top level hardcore Privateer Press class of events. In this event, players compete against one another over a series of quick and ferocious games in an attempt to kill as many opponents as possible.

Details:
This event will be run using the MkII Warmachine rules and stat cards, currently downloadable from the Privateer Press website. As Hordes won’t have their field-test rules available until after the event, they are unfortunately excluded.

Each player will be allowed to play with one 15pt army of their choosing, there will be no restrictions on force selection aside from those specified by the main rules. That is, these games are not restricted to Mangled Metal and Retribution of Scyrah Tier lists are allowed.

Players will be pit against each other using a standard strength of schedule system and will play a series of four games. Event winners will be determined purely by the number of games they have won; and strength of schedule will be used in the event of a tie.

Strength of Schedule will be based on the total number of wins your opponents have had (combined), if this fails to break a tie, we will only look at your opponents you have won against, and if that fails to break a tie… well, we may have to roll a dice or something.

Each game will be played using the modified Assassins scenario Army Breaker.

Additionally, each game will be planned to have 5 minute turns, or 30minutes of play per person. This time limit will not be strictly enforced by the tournament organizer; however, games will not be allowed to play for longer than one hour each, and stalling for time will be severely punished.

Cost:
To play in this event will cost $10 - this price is inclusive of the normal club table fees, etc.

Prizes:
Prizes are still being finalised, but they will be based on rankings and hopefully of a swag nature (SR coins perhaps).

Scenario: Army Breaker
Special rules – this scenario has no special rules
Victory conditions –
  • When only one player has a Warcaster remaining, that player immediately wins the game.
  • Alternatively, if at the end of any player turn only one player has non-Warcaster models in play, the player with non-Warcaster models wins the game.
If at the end of six rounds (or one hour of play) there is no winner, then the player with the most points worth of models left on the table wins for strength of schedule purposes only. In all other respects a tie counts as a loss.

Event Requirements:
  • Models for one 15pt Warmachine army;
  • Relevant Stat Cards, Markers, Effect Tokens, Templates, Dice and Measuring Tapes;
  • As MkII is still relatively new you would be advised to bring a copy of the rules too; and
  • Two written army lists detailing your army of choice
    (one for the tournament organizer, one for you opponents to view prior to each game)

Event Timetable:
  • 1:00pm. Event begins – people arrive, etc
  • 1:30pm. First game begins
  • 2:40pm Second game begins
  • 3:40pm break begins
  • 4:15pm Third game begins
  • 5:25pm. Fourth game begins
  • 6:30pm. Prize Giving – people leave, etc
Actual times may vary from those shown here, but games will not begin before 1:30pm.

CityGuard will be open from 1-7pm on this particular Sunday; a “bring and buy” table and a sausage sizzle will also be on site.

2 comments:

Guinny said...

Myself and a bunch of guys from work (probably 4 or 5 of us) are hoping to come along to this - do we need to pre-register? And what's the location? Is it the Freeman's Bay hall?

Haydn said...

There's no prereg, just try to turn up close to 1pm (so I know how many tables to grab before WFB and 40K get in).

Yes it's at the Freeman's bay hall